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iOS 12 multiplayer AR gaming first look

Comments 36

  1. Hi, i have 1 question. (ARkit + Unity + UNet)
    When 1st player make room(Lan host), he spawned on 0 0 0 in unity scene.
    After, when 2nd player joined to 1st, i want spawn him in position like real world. I mean, how to detect positions between phones in real life?

  2. Unless you can map the physical space into the virtual space beyond just a simple plane, AR has absolutely no use. Remove the AR and the game is functionally identical.

  3. No big deal. I have done this 5 years ago using my own engine C++/OpenGL framework (notice simple graphics) and Vuforia. The only thing different is that this uses SLAM and Vuforia needed an image to tracker on the table. Dont see what the noise is all about. What I would like to see is AR glasses. Period.

  4. Of course I am not judging the technology based on this game. But the game sucks so hard. Why use an iPad for such a simple game that is more fun by playing it in real

  5. Don't have any interest in it unless there's some kind of hologram implementation to make it feel real. Without a hologram, there's really no need for everyone to play together in front of an empty board

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